ABSCON: A Multi-Modal Platform for Simulated Extraterrestrial Abduction and Shared Experiential Research
Abstract
Introducing ABSCON (Artificially Biometric Simulated Contact Operations Network), a platform providing participants with controlled, authentic-seeming experiences of Unidentified Flying Object (UFO) abduction (“obduction”) as part of a large-scale psychological exploration.
Two experience modalities are offered:
1. Variable Obduction – a persistent, immersive simulation lasting up to one month.
2. Dream Obduction – a shared simulation synchronized to participants’ REM sleep cycles.
Participants may engage individually or in synchronized cohorts, experiencing abductive encounters tailored to personal psychological profiles. Post-experience reports are automatically documented, analyzed, and used to dynamically evolve the platform’s architecture via iterative learning. Cognitive conditioning effects (“brainwashing”) are time-limited, dissolving after pre-specified durations to ensure psychological safety.
The study examines the phenomenology of abductive experiences, shared dreamscapes, and evolving system intelligence shaped by user interaction over time.
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1. Introduction
Abduction narratives occupy a unique cultural and psychological niche, blending fear, awe, transcendence, and altered states of consciousness. Despite their prevalence, no systematic platform has existed for controlled, authentic-seeming abduction simulations designed for psychological research.
ABSCON seeks to:
• Deliver tailored abductive experiences with adjustable intensity and duration.
• Enable synchronous experiences across geographically dispersed participants.
• Incorporate iterative mainframe learning from user narratives, allowing the system to evolve its phenomenology dynamically.
• Provide insights into memory, identity, and belief formation via controlled, reversible cognitive conditioning.
This paper outlines the architecture, methodology, and experimental applications of ABSCON’s two primary modalities.
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2. System Architecture
2.1 Experience Modalities
1. Variable Obduction
• Duration: 1–30 days.
• Features persistent abductive environment, multi-phase contact scenarios, and progressive cognitive imprinting.
• Participants may opt for synchronous initiation, sharing identical core experiences with divergence points for individual exploration.
2. Dream Obduction
• Duration: Single REM cycle (~90–120 min).
• Shared dream interface synchronizes participant hypnagogic states using biometric sleep tracking.
• Allows ephemeral group encounters dissolving upon waking.
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2.2 Cognitive Conditioning Module
• Neuroadaptive “Brainwash” Protocols:
• Temporary belief and memory restructuring calibrated to participant consent parameters.
• Cognitive effects degrade naturally post-experiment, restoring baseline psychological state.
• Bias and Expectation Shaping:
• Participants’ pre-existing attitudes toward extraterrestrial life, fear, or transcendence shape abductive content.
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2.3 Mainframe Evolution
• Phenomenology Engine:
• Participant reports, biometric data, and behavioral markers are uploaded post-session.
• Natural language processing + affective computing extract thematic content.
• System algorithms evolve abductive narrative elements for subsequent cohorts.
• Shared Experience Mapping:
• Cross-user data generates converging dream environments and recurring abductive archetypes, producing a collective mythology shaped by the user base.
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3. Experimental Protocols
3.1 Recruitment and Consent
• Participants screened for psychological resilience.
• Informed consent includes duration, cognitive conditioning parameters, and data usage.
3.2 Experimental Conditions
1. Solo Variable Obduction:
• Measures individual phenomenology, memory effects, and post-conditioning dissolution.
2. Synchronous Cohort Obduction:
• Examines collective abductive narratives across participants sharing identical triggers.
3. Dream Interface Studies:
• Tests memory retention, dream-sharing phenomenology, and post-sleep narrative coherence.
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4. Data Collection & Analysis
• Phenomenological Reports: Participant narratives coded for affect, coherence, archetypal motifs.
• Biometric Data: EEG (sleep studies), HRV, galvanic skin response during immersive phases.
• Cognitive Aftereffects: Surveys track belief persistence and memory malleability across decay intervals.
Iterative learning models integrate these inputs into the mainframe for continuous abductive scenario evolution.
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5. Ethical Considerations
• Cognitive Safety: Brainwash effects time-limited; post-study debriefing mandatory.
• Privacy: All biometric and narrative data anonymized prior to mainframe analysis.
• Psychological Risk: Real-time monitoring for adverse responses; immediate exit options provided.
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6. Conclusion
ABSCON operationalizes abductive experiences as controlled, repeatable psychological experiments. By combining immersive simulation, synchronous dream interfaces, and iterative mainframe learning, the platform creates a living, evolving laboratory for studying belief, memory, and shared myth-making under experimental conditions.
Its dual modalities—Variable Obduction and Dream Obduction—offer unique tools for investigating how humans construct meaning from extraordinary experiences, how groups converge on shared narratives, and how cognition resets after controlled exposure to the unreal.